Themes
Designed by expert curriculum directors. It’s hands-on, using real tools and simple materials to make something extraordinary.
Spark
Grade 1 – 5
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Disruptive Design
Design and build a circuit board using conductive paint, copper tape and/or wiring. Experiment with pressure switches, LEDs, and buzzers! At the end of the week, link all the creations to form an interactive mural.
- Build interactive art and inventions that function individually and contribute to a larger installation.
- Incorporate elements to trigger the five senses.
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Home Away from Home
Shelter is one of our basic needs, right along with food and water. In this theme, you will be challenged to deconstruct your assumptions of what “shelter” means. By investigating shelters of all sorts, from tipis to igloos to geodesic domes, you will engineer and prototype your own shelters to withstand a whole host of reimagined living environments from Mars to the North Pole.
- Strap on that tool belt as you invent and construct amazing new shelters of your design.
- Test key structural principles underlying various shelters to adapt to different environments.
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Da Vinci
Want to walk in the footsteps of a famous STEAMer? Many know Leonardo the artist, but what about Leonardo the inventor? He has been credited with early concepts of flying machines, armored vehicle, diving suit and parachute, and enhanced designs of bridges, catapults and many others.
- Test your engineering skills designing and building your own bridges and catapults.
- On day 5, build a self-supporting bridge that can hold a person!
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Interacting with Invisible
How do we “see” the invisible and explain that it is real, that it exists, and learn more about it with our interactions? It’s propulsion week.
- Use air as an energy resource to make things move.
- Design and build an air-powered car.
- End the week with a team stomp rocket challenge.
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Playscapes
- Design, build, and run your own carnival including all of the booths, games, and prizes.
- Investigate the meaning and importance of play and find opportunities to incorporate systems of play into everything you do.
- Explore why logic and rules are needed to create structured play (sports and games) versus non-structured play.
- Offered the week of 7/1.
Primo
Pre K – K
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Exploring Light and Shadow
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Sound and Movement
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Myths and Legends
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Marvels of the Natural World
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Building and Engineering
- Learn the basic engineering design process as you experiment with balance, gravity, measurement, symmetry, and spatial relationships.
- Develop your divergent thinking as you prototype different three-dimensional designs in different environments.
- Play with different combinations of materials including rocks and logs, metal and magnets, and new and recycled materials as you test their impact on your structures.